The Wrath of Kon

Dispatches, thoughts, and miscellanea from writer Jon Konrath

the changing range of nostalgia

I got an observation/question in email from Larry about this (and I’m paraphrasing): back when we were in high school in the mid/late-80s, there were a couple of kids who had old cars, “classic” cars like the ’57 Chevy, and that was a big deal, because they were 30 years old and “antique.” Or back then, the twenty-year-old range put you into classic muscle cars, like the ’69 Z-28 or Mustang Mach 1.

Now, a thirty-year-old car lands you in the mid-80s. And he posits, are kids now impressed with a 1985 car with a bad tape deck the way we lusted after old Bel Airs and T-Birds?

Oddly enough, that’s true to some extent. I read a reddit for project cars (which makes total sense, because I don’t have a garage, or time, or money, or patience, so I waste tons of time looking at pictures of people restoring old cars.) And the year range of what I consider “classic” is now insanely out of reach. Every baby boomer who has cashed in and is in The Crisis is searching for that ’66 Stingray or ’69 GTO they couldn’t get back in high school, which has made the prices skyrocket. Even the completely fucked and destroyed shell of an old Camaro convertible is going to cost more than my 2014 Toyota did new.

So, the kids of now are looking back to “old” cars that I still mentally consider “new.” Like on that reddit, two of the most popular resto-mod projects are old Fox-era Mustangs (’79-’93) and first-gen Miatas (’89-’97.) When I was in high school with a falling-apart rust bucket of a 1976 car, I was given endless shit by kids whose parents bought them a new car, and the one in vogue was the ’88 or ’89 Mustang 5.0 GT. That to me is a “new” car, but now they’re almost 30 years old.

If you were looking for a cheap project, you can buy one of those mid-80s Mustangs for a grand or two, with a beat-apart four-banger engine. This was right before computerization and fuel injection took over the engine bay of modern vehicles, so it’s not hard to tear out that engine and rebuild a pick-and-pull 351 V-8 for a grand or so. You can get all the Edelbrock bolt-on stuff like an intake manifold or headers online, and head over to Tire Rack to get running gear UPSed to your door. But yeah, kids now see those as “old” cars, and are into the retro aspect as much as they are into vinyl records.

I’ve also noticed this in another k-hole I fall down, which is retro computing. I also browse through a reddit for vintage computers. When eBay first came out, I went through this thing where I had to buy an old Atari 2600, which I never had as a kid, and also re-buy a new Commodore 64 and relive the past glory of my first real computer. And people still do that, and there’s a big community of folks with old Amigas and ColecoVisions and all that. But now, I’m also seeing a lot of kids restoring “retro” machines like 386 and 486 PCs.

My first reaction to this, seeing someone fighting with a 486DX-33 and a Windows 3.1 install was “wait, what?” Because those aren’t vintage, they just came out… well… okay, twenty-some years ago. If you pull an old 486 out of the garbage and have no memory of these beasts, it’s going to seem radically different from your new PC. It will have floppy drives, a 40-Meg disk drive that’s IDE if you’re lucky, or maybe even an MFM or RLL interface. There won’t be a DVD or CD drive, USB, any sort of memory card reader, and it probably won’t have a network card. (It might have an old 10 Base T Ethernet card, if it was from an office.) It would hopefully have a VGA card, but good luck if it was Hercules or mono. And prepare for that gigantic space heater power supply used to spin up the massively loud hard drive to have bulged and leaking capacitors that need replacement.

It’s an odd thing, because in some senses, a computer from 1992 is going to be much harder to deal with than one from 1982. That pre-internet era is not as documented as it could be, and most parts and spares went into the garbage. It was also the wild west as far as standardization. Only one company made TI computers; there were dozens of Taiwanese shops knocking out PCs in the early 90s, all using only vaguely compatible pieces, and most of them are vanished and unknown. Now, every computer looks absolutely identical, but then, even the same manufacturer might have a dozen differently-cased computers, each with entirely incompatible parts. Try finding a replacement front bezel for a Leading Edge computer - your only real hope is finding another complete Model D to cannibalize.

And these “old” computers seem like they are five minutes in my past. When I started this site, I had just upgraded from a 486DX-33 to a 486-DX120. I had the same beige mini-tower case from 1992 to I think 2002, and incrementally updated bits and pieces of the system when I got a few bucks. I wrote my first two books on computers shoehorned into that box, and it doesn’t seem like it was that long ago. But 1992, that was 23 years go.

I should add the disclaimer here, so I’m not completely Andy Rooneying this, is that I don’t see anything “bad” about current computers, in a “they don’t build them like they used to” way. Same with cars - you can buy a $10,000 car and drive it for a hundred thousand miles easy, only changing the oil and maybe getting a set of tires or two. You don’t screw with distributor points and cam timing and cleaning spark plugs any more. I haven’t had to change jumpers on a computer in a long time, haven’t needed to run to the store for some random ribbon cable to get this to talk to that. They’re appliances now, and maybe something is gone in the tinkering, but I’ve got too much shit to do to mess with that now.

Still — christ, I’m getting old.

Current Obsession: Pole Chudes

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I don’t know how I got to this, but I’ve been borderline obsessed with the Russian version of Wheel of Fortune, which is called Pole Chudes. I do not speak Russian, and can’t solve Cyrillic letter puzzles, but the fascinating thing about the show is how little it has to do with the actual word game. Also, this show is Russian As Fuck, which I greatly enjoy.

I really like watching foreign TV I can’t understand, and find things like the tone of the announcers and commercials to be unintentionally hilarious. When I was in college, my pal Simms was friends with these guys who were maybe music majors or in a band. Their house was cool as hell, because the basement was covered in egg carton crates and soundproofing blankets, and they had a bad drum set and a bunch of shitty instruments, like old Teisco guitars and band instruments and toy synthesizers, and we’d go over there and beat the hell out of everything in a total noise symphony. Anyway, one of the guys worked at Sahara Mart and had a copy of the Bollywood movie Raja Babu, the VHS tape complete with TV commercial breaks, and I got a dub of it. The spectacle of a Bollywood musical and all the dance numbers is one thing, but I also thoroughly enjoyed the commercials for various pre-made curries, rices, and banking centers. And falling down a YouTube k-hole looking for Russian game shows brings on a similar experience.

A few brief thoughts and observations on the show:

  • “Pole Chudes” means “The Field of Wonder.” It is a reference to the Aleksei Tolstoy book “The Golden Key,” which is based on The Adventures of Pinocchio by Carlo Collodi. Tolstoy’s version of the book is a sort of fork of the original Collodi book in the same sense as Disney’s sanitized derivations of other fairy tales, with many of the gruesome bits like the burning of feet and sharks swallowing people and whatnot. Also Pinocchio’s nose doesn’t grow when he lies. The game show has nothing to do with any of this.
  • The show is an official Merv Griffin-created version of the US franchise. There are about 60 international versions of Wheel, and many of them are bizarre in some way, like a Polish version named Koło Fortuny, which always offered a free dishwasher for the toss-up puzzle.
  • Pole Chudes has a few rule changes, such as a prize symbol, which lets a player choose 2000 points, or a secret prize as a buy-out, which is sometimes a vegetable.
  • Unlike the rapid-fire gamified puzzle version shown in the US, the game itself is secondary. Most of the show has to do with the host interviewing and interacting with the guests. If you edited out all game elements from the US version of Wheel, you’d have about three minutes of footage per episode. With Pole Chudes, you’d probably have a solid 50 minutes that would resemble an American variety show from the seventies.
  • The host, Leonid Yakubovich, is a white-haired, big-mustached guy who looks like he’d be running a Russian deli in the East Village of New York. He is absolutely normal, and worked as a heating technician at the ZiL auto plant before getting into show business. He looks like the great-uncle or grandfather every Russian would have.
  • Half the time, the wheel has tons of food and farm grains and baskets of bread, like it’s a restaurant table.
  • I don’t know the process for getting guests, but they are incredibly random and look like they were bussed in from outer Siberia for the greatest moment of their lives. It’s a strange mix of old babushkas, village idiots, and guys with 80s-nerd glasses and the facial hair of a town rapist. They also seem to have a lot of children on the show with parents, in the ever-painful “host asks the cute kid questions and gets baby-talk dumb answers so the old grandmothers can laugh.”
  • Each guest brings the host a gift from their town, usually something culturally significant. So a good portion of the show is always the host and contestants eating jars of pickled wolf ears in a borscht sauce from Vladivostok, and chugging down fine vodka from ornate bottles that look like they’re out of the 19th century.
  • There is actually a museum by the studio filled with gifts brought to the show.
  • The show inexplicably breaks into musical numbers or displays of children in historical uniforms dancing to folk tunes, like some kind of Soviet propaganda film broadcast on the government TVs that only got one channel.

I can’t explain it any more except to say it is Russian As Fuck. There are a lot of full episodes on YouTube, but for a good overview, go straight to the 1TV web site and watch this minute-long teaser: http://www.1tv.ru/sprojects/si=5810

why web search is completely useless at this point

I wanted to look up pockets, as in the thing in your clothing where you put your phone and keys.

Searching on “pockets” brings me a page of stuff about Hot Pockets. (Granted, I’m eating Hot Pockets right now, but my computer doesn’t know that. I hope it doesn’t.)

Searching on “pocket” brings me pages of stuff on Pocket, the service where you save articles you want to read later, and then never get around to reading them. Seriously, the first three or four pages of results don’t have anything to do with garments.

Bing searching on “pocket” will give you a result on Pocket-Greenhaven, the Sacramento neighborhood, so I guess that’s a start.

Oh! DuckDuckGo does give you a result to the Wikipedia page on the first page of hits.

I originally was looking up pocket to make a Hot Pockets joke, or rather look up the origin of the word ‘pocket’ to twist into some kind of Hot Pockets reference. I couldn’t think of anything - pocket is middle English for sack, Anglo-Norman French for pokete, diminutive of pouch. There are various types of pockets: formed from a patch, camp pockets (sewn to the outside of a garment), slit pockets, etc. The beer pocket was popular before Prohibition, a pocket specifically designed to hold a bottle. Hot Pockets were invented by the Merange brothers, David and Paul, Iranian Jews from Orange County. They sold their company Chef America, Inc. to Nestle for $2.6 billion. Hot Pockets were manufactured in Englewood, Colorado. I got my Denver driver’s license in 2007 at the DMV immediately north of there. Jim Gaffigan grew up in Chesterton, Indiana, which isn’t too far from where I grew up. The Hot Pockets headquarters are in Solon, Ohio, outside of Cleveland, but they are manufactured in Mount Sterling, Kentucky. Nancy Green, who played the original Aunt Jemima, was from Mount Sterling.

Enough wikipedia for today. I already ate the Hot Pockets. I don’t have any idea of how Google ranks sites today, but this is why the days of searching on something are dead. RSS feeds. Everyone should blog. End rant.

Sleep Research Facility and ambient music

I’m always searching for music to listen to while I’m writing, because I can’t think and fall into the right kind of trance to dump my subconscious onto pages when extreme death metal is screaming away in the foreground. Classical music puts me to sleep, and jazz is jazz, so it’s hard to precisely nail it. I do like ambient music, as long as it isn’t too passive, and doesn’t veer off into the Yanni-esque new age shlock. All points south of classic Eno can be good, but that specific sound doesn’t imprint my brand of writing exactly the way I need it, so I’ve been looking for more.

Dark ambient, for better or worse, is closer to what I like. It contains a texture that provides a good underlying current for my work, and blocks out everything around me, yet doesn’t invade my mind in a way that would turn it in the wrong direction. Dark ambient removes from the equation the type of music a hippy-dippy acupuncturist would play in his office, which is good. The main problem with dark ambient is that it’s impossible to find a straight answer as to what it is. Ask ten people what ten bands constitute death metal, and you will get twelve highly contested answers. Dark ambient is the same. It shares distant borders with Krautrock and experimental music, and I don’t know enough about it to give you a defined answer as to who the main players are. (Maybe you should tell me.) I can tell you about a specific band I like, though.

Sleep Research Facility, the working name of Glasgow musician Kevin Doherty, has released five albums of essentially beatless dark ambient music, along different themes. The one thing in common is a dark, textured soundscape, usually without musical elements, or maybe with long, sustained chords. The name of the band relates to the work’s lack of any elements that would disturb sleep. That’s a slight peeve of mine, because it’s difficult for me to listen to dark ambient that contains extreme screeching, loud noise, and distorted shrieking voices. It’s hard to get in a trance state to work when interrupted with those elements. I’m not saying they don’t have artistic merit within a composition, and I can enjoy listening to them for the sake of listening to them, but when looking for functional music, it’s an issue.

Another challenge with creating any ambient music is having a central theme or “gimmick” or some set of tracks for the train to roll down. SRF seems to do this well, in the choice of conceptual framework. The prime example, and a good starting point, is the album Nostromo. This is a nearly 70-minute album that was inspired by the ship from the movie Alien. The album details a walkthrough of the ship from Ridley Scott’s scifi/horror movie, starting in the A-Deck, while the crew is in suspended animation, hurtling through space back to Earth. Scott meticulously detailed the ship, not as a sterile, futuristic vessel, but as a beaten, worn, working man’s craft, like a battle-damaged oil platform in the middle of the ocean. But when the crew is in stasis, prior to the computer waking them, there’s a certain calm, or anticipation in the vessel.

Nostromo starts in the A-Deck of the ship, presenting a deep-bass flow of sound, with slight electrical static and drifting sounds of machinery. It’s not like the harsh industrial sounds of the cyberpunk-influenced electronic genres of the mid-90s (I’m thinking the mechanical sounds of, say, the interstitial tracks of early Fear Factory, or even the earlier sounds of something like Front 242. (and sorry for the horrible reference points. This is very far outside my wheelhouse of musical knowledge, trying to learn here.)) Anyway, the dozen-minute tracks drift deeper into the ship, as the sounds and textures become more refined. The entire album is very dream-like and drifts seamlessly through the ship. The 2007 release contains a bonus track named “Narcissus,” which was the lifeboat escape pod of the Nostromo, which contains similar elements, although it is texturally different. You could imagine Ripley putting herself in stasis and drifting back to earth during the final track.

I listened to Nostromo constantly when I was writing He. I’d sit down to write every day, start the album on repeat, and keep it as a constant soundscape. I do this a lot when writing; for Atmospheres, I listened to the Sleep album Dopesmoker every day for at least a year. It’s not exactly ambient, but it’s an easy album to fall into.

So what album do I use for the next book? More importantly, what is the next book? Still working on that.

Anyway, check out more about SRF at their home page: http://www.resonance-net.com

The Glossary

I recently found myself back at The Big Fun Glossary, which was a point of obsession a dozen years ago. It is the story of a college-aged punk rock slacker and his band of friends living in an old farmhouse in rural Virginia in the mid-90s, told in a wikipedia-type A to Z glossary. As a person who left college in 1995 and knocked around a farm state for my formative years, I took great interest in this, and ended up ripping off the entire idea, using the rough hosted wiki software on his site to start brain-dumping my own entries into a bunch of topics. This became The NecroKonicon.

I worked on The NecroKonicon on and off for about four years, although it was really more like a sudden burst of new writing, a few years of tweaks, and then a push to freeze the topics and push it into a paper book. The book itself didn’t sell at all (or, you could say it sold as well as any of my other books.) But I got a lot of comments and mails about it. And the people who started the Bloomington wiki at Bloomingpedia.org claim my site was one of their inspirations to get their own site going.

At some point, I moved all the topics to this site and made it a bunch of static HTML pages. After the book came out, I eventually pulled the site, partly because I didn’t want to potentially undercut book sales (dumb), but there were other reasons.

Now, I sometimes wonder what I should do with the site. I sometimes think about doing more work on it: updating pages, getting better pictures, adding new topics. Or maybe the “underside” of the site needs to be changed, like moved to some wiki software, or maybe like a blog platform.

There are a few things that make me waver on doing anything with this:

  • A project like this is open-ended. Any time the glossary went off my radar, I’d get a (usually angry) email from someone, demanding correction of a topic. People love to do this. Certain people really love to do this, to a fault. It finally got to the point where I said the thing was frozen, and I would still get angered corrections. How did these people ever deal with print books? Did they write angry letters to Webster saying “NO IT’S COLOUR NOT COLOR YOU PIECE OF SHIT.”

  • I think the culture of the internet and privacy and googling one’s own name has changed a lot between 2002 and today. Many times, when I added a person’s first and last name to the glossary, I would be the only search result on the internet for their name. Most of the time, these people never noticed. But now, everyone googles for their ex-girlfriend or high school friend, and everyone is on Facebook (or was). And some people get really offended when they find out they’re online. I hated receiving takedown requests from people, partly because I felt bad about hurting or offending them, but also because it usually meant I was “friends” with them in my head, or still remembered them, and they were not friends with me, or wanted no part in the project, or felt violated, or whatever. Also, having a person involved in multiple entries, then having to backtrack and edit them out or change their name to L________ diminished the work somehow.

  • The idea of doing a “straight” project like this takes away from the amount of effort I can focus on my “main” writing, and there are only so many hours in the day.

  • I feel like I can rehash the past only so much, and need to move on. I can’t be a person thinking “hey, remember 1992?” constantly. I know people who are like this, and it disturbs me on some level. I can’t fully explain it, but being stuck in the past bothers me. I need to be creating, not dredging.

But… it still calls to me. I often think about some way of turning these old entries into some sort of fiction book, or using the framework for making a hypertext book, or something.

The other possibility is something I started doing a long time ago, I think in the first year or two of this blog (then called a “journal,” because the term blog did not exist.) At that time, I’d hard-coded in a glossary of terms, maybe because I had Infinite Jest stuck in my head, or wanted to use hypertext more. I wanted to have the ability to mention “414 Mitchell” and then go to a popup or page that contained a definition and stories about the place I lived in Bloomington for two years. But I coded this by hand, and it was a huge pain in the ass.

I’ve thought about this more, and like the idea of using Wordpress shortcodes, like so a term surrounded in brackets becomes a link to a section of the web site with a bunch of pages of terms — or something. I need to think about this more. And it’s obviously something that’s a time-sink, so maybe I shouldn’t.